
Hi, I’m Nicolas Mollo, a software developer based in Milan (most of the time).
I have been working as an Engine Programmer/Software Developer/VR-AR Developer (particularly with Unity) for 3 years.
My curiosity and my work have led me to explore a wide range of projects, allowing me to gain experience with different types of applications: mobile, VR/AR, PC, and WebGL.
However, my “engine skills” aren’t limited to Unity; in fact, I also have some experience (although less extensive) with Unreal Engine and Godot.
My knowledge of programming languages extends beyond the C# used in Unity; I also have experience with C-family languages (C, C++, C#), Python, HTML/CSS, HLSL, MEL (Maya Embedded Language), Blueprint (Unreal Visual Scripting), NodeCanvas, and FlowCanvas (Unity Visual Scripting).
I’m sure I’ve forgotten something… but feel free to check out the other pages on the site to find out more!